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Monogame for visual studio 2017
Monogame for visual studio 2017










monogame for visual studio 2017

The output of max value and its name and also the fail output of min value Mingd = DataGridView1.Rows(l).Cells(5).Value Minname = DataGridView1.Rows(l).Cells(0).Value Minvalue = DataGridView1.Rows(l).Cells(4).Value If max DataGridView1.Rows(l).Cells(4).Value Then Max = DataGridView1.Rows(i).Cells(4).Value I face problem while tying to get min value from datagridview and output to a label.text/textbox.text.įor i = 0 To () - 1 Step +1 Remainder = abs(numerator % denominator) Ĭout << "-" << divisor << " + " << remainder << " / " << abs(denominator) << endl

monogame for visual studio 2017

The program seems to be running fine except for when I put the same integer for the numerator and denominator, it always displays a negative number, even if they are both positive.Īt this part of the code, if (abs(numerator) = abs(denominator))Ĭout << numerator << " / " << denominator << endl Ĭout << divisor << " + " << remainder << " / " << denominator << endl Ĭout << "-" << abs(numerator) << " / " << abs(denominator) << endl Quick question here, I am writing a program to display a fraction after a numerator and denominator are entered, and display a mixed fraction if the numerator is greater than the denominator. VideoPlayer.Height = videoPlayerModel.height VideoPlayer.Width = videoPlayerModel.width VideoPlayer.Visibility = Visibility.Visible I have implemeted MediaElement in another userControl now I wanted to call that usercontrol on top of my current usercontrol. I am trying to (de)serialize a simple type declared within the same source. Var result = Serializer.Deserialize(memStream, type) Īnd I get an exception ProtoBuf.ProtoException: Invalid wire-type (Fixed64) this usually means you have over-written a file without truncating or setting the length see Īt (String message) in /_/src/protobuf-net.Core/:line 764Īt () in /_/src/protobuf-net.Core/:line 758Īt .(State& state, Type value) in /_/src/protobuf-net.Core/Internal/:line 292Īt _ReadFieldOne|102_0(State& state, SerializerFeatures features, T value, ISerializer`1 serializer) in /_/src/protobuf-net.Core/:line 1075Īt (T value, ISerializer`1 serializer) in /_/src/protobuf-net.Core/:line 1059Īt (T value, ISerializer`1 serializer) in /_/src/protobuf-net.Core/:line 1036Īt (Stream source, T value, Object userState, Int64 length) in /_/src/protobuf-net/:line 43Īt .Deserialize(Byte bytes, Type type) in C:\Users\squir\source\repos\Computer.Bus\source\\ProtoSerializer.cs:line 21Īt .BusClient.c_Displa圜lass6_0.g_innerCallback|0>d.MoveNext() in C:\Users\squir\source\repos\Computer.Bus\source\\Client\BusClient.cs:line 52Īll my attempts to find a solution usually have to do with serialization errors or byte management. To using var memStream = new MemoryStream(bytes) Var result = Serializer.Deserialize(memStream) using var memStream = new MemoryStream(bytes) I was converting a protobuf-net deserialize call from a generic call to specifying the type.












Monogame for visual studio 2017